The IUSE titled “Computational Creativity to Improve Computer Science Education for CS and non-CS Undergraduates” was a NSF funded project that aimed to produce a suite of validated, high quality Computational Creativity Exercises (CCEs) and an associated computational creativity course. The project team carried out rigorous research to understand the efficacy of the CCEs, how that is affected by collaborative interactions and student learning processes, and the impact CCEs have on enrollment and retention in computer science (CS) and science, technology, engineering, and mathematics (STEM) courses. CCEs is expected to provide an opportunity to creatively solve problems that require a CS principle without writing program code. The project team expanded the dissemination and implementation of the CCEs and gained increased understanding of the factors that influence efficacy of the exercises. In addition to dissemination of the exercises and project outcomes, and a workshop for interested faculty, the project impact was further broadened because the resulting Computational Creativity Course being delivered via distance education. In addition, the project team updated and enhanced K-12 versions of the exercises that had been deployed on Google's Exploring Computational Thinking site.
MERC conducted an independent outside review of evaluation methods, data collection instruments, data analyses, and findings (drafted manuscripts and other grant related materials) and provided a report of review results and recommendations that is attached to the annual and final reports to NSF.
Changsoo SongRESEARCH ASSISTANT PROFESSOR
METHODOLOGY AND EVALUATION RESEARCH CORE FACILITY AT SBSRC